About All Things... |
Declarative,
Mobile 2.0,
REST,
Cloud,
Web 2.0,
Ajax,
Publish / Subscribe,
Event-Driven Architectures,
JSON,
Atom,
Microformats,
Linked Data,
P2P,
Identity,
Copyright,
Multimedia,
Cyberspace.
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...taking programming beyond: Threads, Message Queues, Client-Server, CORBA, Web Services, SOAs, Agents, Synchronous Architectures, Imperative Programming - and even Applications, Desktops and Documents |
Duncan Cragg... |
...works for ThoughtWorks UK; originally from April 2002 to July 2007 and now recently re-joined. Previously worked as a Web Architect for the Financial Times. |
...went to both UCL and Imperial College of the University of London (in the Eighties); specialising in Logic during his MSc. |
...wonders when his LinkedIn Account will be useful |
...has a phone-cam, and used it on himself once, just before his weekly shave:
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...can be contacted by
and followed on Twitter.
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January 16, 2013 17:09
Well that worked out pretty well:
I have a 3D environment on Android programmed in a simple but powerful declarative
language which I've called "Cyrus".
Cyrus basically uses JSON all the way through: from user
interface and scene graph to rewrite rules, on the wire and on disk. The Cyrus
programming language is essentially JSON itself, as JSON rewrite rules. I've reduced the
noise of JSON in Cyrus by taking out redundant double-quotes, square brackets and
commas. It looks very nice to me.
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August 17, 2012 11:11
If you also think that hacking up 3D worlds on Android could be fun, then join me! Stuff you should expect to play with if you want to get involved includes Java, Android, OpenGL ES 2.0, 3D model creation, hyperlinked JSON and JSON rewrite rules. Creatives, evangelists and inspirers are also very welcome to get involved!
The idea is to make an app (NetMash) that lets people build, mash up, animate and program 3D worlds, shared online and all linked-up, Web-like.
Like creative-mode Minecraft, but adding easy in-world programming and shared online by default. Or maybe a bit like an open, distributed, generic, mobile
Kodu (or
here), for adults as well as children.
NetMash is intended to deliver creative empowerment to ordinary people. We professional software folk often get stereotyped as geeks, and the creative fun we often have dismissed as in some way unusual. That's a real shame, because such prejudice means that the other 99.9% of the world are simply missing out on the joy of experiencing the most creative and empowering activities humankind has yet invented.
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August 15, 2012 11:37
I just re-read my article on the Universe Web. I think it's pretty good. Indeed, to be honest, "programming as Cyberspace building" is where my heart has always been, and I'm all about following my heart this year. Especially if it's more fun, for both myself and others! Or if it opens up new worlds to new people.
In contrast, I don't see "fun" in W3C or IETF activities. Indeed, there's recently been a number of examples of tension in that world, between stabilisation and innovation, idealism and pragmatism, Enterprisey and Webby. Interestingly, all those examples have a "2.0" flavour: HTML5 (Web 2.0), HTTP 2.0 and OAuth 2.0.
My own interests are rough consensus and running code; innovation and pragmatism. Webbiness not in the W3C sense - "Web" Services, Semantic "Web", "Web" Sockets, etc. - but in the sense of "the simplest thing that works". Which is the Web of HTTP (1.1), URLs, JSON and REST, or specifically my FOREST interpretation.
I crave the simple and powerful, the cool and the fun. Which ultimately leads to the kind of thing I was describing as the Universe Web. And to be honest, I'd like to write and code for me, not for my peers and colleagues or for my career.
So, to the pursuit of pure joy in place of compromise, I'll now be focusing my energies on the journey of evolving the NetMash Java server and Android app towards an online, open, hyperlinked virtual world that is programmable in-world by users using simple rules.
Stay tuned!
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July 18, 2008 19:49
Since the
announcement
by
IBM
and
Linden Lab
that
OpenSim
can talk to
Second Life,
I've been thinking again about RESTful Virtual Reality.
I'm not the first, of course. Others have been motivated by the same
goal: To bring the Web's scalability, linkability and interoperability
into Virtual World platforms.
Ultimately, how to use the same techniques as the Web to link
Virtual Worlds together into a single, massive 'Virtual Universe'.
Here's how I would architect the Universe Web...
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January 18, 2007 11:12
What do all the MAJOR Web 2.0 technologies of 2007 have in
common?
Let me list them first:
M.icroformats (including tags)
A.jax (including Comet)
J.SON (plus YAML)
O.penID (plus SXIP, LID, Yadis)
R.EST (including Atom, APP)
What these technologies have in common is that they're
all lighter than their competitors:
Microformats | Lighter than the Semantic Web |
Ajax | Lighter than Fat Client (!) |
JSON | Lighter than XML |
OpenID | Lighter than SAML/Liberty Alliance |
REST | Lighter than SOA |
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