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The Internet and the Web delivered a globally-interlinked mesh of instant information.

The Reality Web will deliver a globally-interlinked mesh of 'engineered reality'. In the Reality Web, computers merge into your surroundings.

A key characteristic of this Reality Web is that you either don't know or don't care what is real and what is generated by computers and software...

The Reality Web augments our environment with a highly flexible and controllable, seamless 'fabric' of merged and unified technologies. This book gives a taste of what it will be like to live in such a world, where the technology of the Reality Web is pervasive and ubiquitous. Duncan Cragg explores how an open and free Reality Web will enhance our personal lives, education and work lives.

However, like any technology, the Reality Web may be used for good or for harm, and this book covers some of the social, legal, political and commercial implications of its adoption, including the need to maintain the rights we in the Western world take for granted: freedom, privacy and anonymity..

Who programs the Reality Web? What is an appropriate balance between the interests of the major corporate and government players and the interests of the individual? New business models for media generation will be needed in an environment where experiencing what your friend is experiencing 'comes with the package'. The place of open standards, open source programs, copyrights and patents in the Reality Web is examined.

'The Reality Web' is essential reading for anyone interested in where the globally-interconnected, pervasive computing of the new millennium could go, and where it may need pointing...

Part I of this compelling and entertaining book covers the elements that make up this Reality Web, including existing work in virtual worlds, virtual and augmented reality, cyberspace, metaverses, multiplayer online games, work in pervasive, ubiquitous and grid computing, logics, programming languages and various Internet technologies, including peer-to-peer file sharing and encryption.

Duncan Cragg has been designing and prototyping Reality Web technology throughout his career, culminating in a set of technological proposals that are included in Part II of this book. These form a unique approach to implementing free, ubiquitous, programmable, engineered realities.

Duncan Cragg received his MSc from Imperial College London, where he specialised in automated logic systems. Amongst other research and development posts, he has worked for British Telecommunications in their research division and a number of City of London investment banks. He currently works for an international software consultancy called ThoughtWorks, living near London with his family.
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