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    <title>What Not How - Posts tagged 'p2p'</title>
    <subtitle>Duncan Cragg on Declarative Architectures</subtitle>
    <author><name>Duncan Cragg</name></author>
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    <updated>2009-08-13T11:43:00Z</updated>


    <entry>
        <id>http://duncan-cragg.org/blog/post/web-objects-ask-they-never-tell-rest-dialogues/</id>
        <title>Web Objects Ask, They Never Tell | The REST Dialogues</title>
        <published>2009-08-13T11:43:00Z</published>
        
        <updated>2009-08-13T11:43:00Z</updated>
        
        <link rel="alternate" type="text/html" href="http://duncan-cragg.org/blog/post/web-objects-ask-they-never-tell-rest-dialogues/" title="Web Objects Ask, They Never Tell | The REST Dialogues" />
        
        <category term="semanticweb" />
        
        <category term="architecture" />
        
        <category term="declarative" />
        
        <category term="publishsubscribe" />
        
        <category term="p2p" />
        
        <category term="app" />
        
        <category term="microformats" />
        
        <category term="dialogue" />
        
        <category term="event-driven" />
        
        <category term="rest" />
        
        <category term="scalability" />
        
        <category term="rest-observer" />
        
        <summary type="xhtml">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>

In an exclusive nine-part dialogue with <i>an imaginary eBay
Architect</i>, we present an accessible discussion of the 
REST vs. SOA issue.
</p><p>
Although eBay have what they call a &#39;REST&#39; interface, it is, in
fact, a 
<a href="http://duncan-cragg.org/blog/post/strest-service-trampled-rest-will-break-web-20/">STREST</a>
interface, and only works for a few of the many function calls
that they make available via SOAP.
</p><p>
In this <a href="http://duncan-cragg.org/blog/post/getting-data-rest-dialogues/">dialogue series</a>,
I argue the case for eBay to adopt a truly REST approach to
their integration API. 
</p><p>
<b>Part 9: Web Objects Ask, They Never Tell</b>
 &#160; ...
</p>

            </div>
        </summary>
        <content type="xhtml" xml:space="preserve">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>
</p><div class="summary"><p>
In an exclusive nine-part dialogue with <i>an imaginary eBay
Architect</i>, we present an accessible discussion of the 
REST vs. SOA issue.
</p><p>
Although eBay have what they call a &#39;REST&#39; interface, it is, in
fact, a 
<a href="http://duncan-cragg.org/blog/post/strest-service-trampled-rest-will-break-web-20/">STREST</a>
interface, and only works for a few of the many function calls
that they make available via SOAP.
</p><p>
In this <a href="http://duncan-cragg.org/blog/post/getting-data-rest-dialogues/">dialogue series</a>,
I argue the case for eBay to adopt a truly REST approach to
their integration API. 
</p><p>
<b>Part 9: Web Objects Ask, They Never Tell</b>
</p></div><p>
</p><p>
<b>eBay Architect:</b> You&#39;ve pushed a lot of responsibility up to the business logic and
away from the distribution technologies - away from the HTTP level.
</p><p>
As I understand it, you only want to use HTTP to implement a distributed Observer
Pattern, where clients can become servers?
</p><p>
<b>Duncan Cragg:</b> Indeed. REST can be symmetric when used in integration outside of the
Web. Further, these server-clients can have resources that do their <i>own</i> GET-ing,
with POST <i>callbacks</i>, in order to Observe other resources. I&#39;ve given many examples
of this style.
</p><p>
<b>eA:</b> So how do you program such a distributed system at the business logic level?
</p><p>
<b>DC:</b> Well you need to be able to easily express that the state of a resource depends
on the latest state - the intentions and declarations - of other resources it is Observing.
</p><p>
My vision is that you would express this business logic in a simple, powerful and
expressive declarative language.
</p><p>
<b>eA:</b> Hmmm.. Just try getting all declarative on someone who just wants his share prices
on time!  No-one in business understands such abstract concepts.
</p><p>
<b>DC:</b> Oh no? The favourite programming tool of business is the spreadsheet! 
</p><p>
And HTML is a form of declarative programming: imagine if you had to 
<a href="http://duncan-cragg.org/blog/post/right-way-to-do-ajax-is-declaratively/#comment-507">build your DOM</a>
from the top using Javascript! Or if you had to set all your styles in Javascript
instead of using declarative CSS!
</p><p>
<b>eA:</b> Well I&#39;ve seen some pretty ghastly examples of <i>those</i> two crafts! 
</p><p>
And many failed attempts to allow non-programmers or business analysts to program
directly.
</p><p>
<b>DC:</b> True, but that doesn&#39;t change the fact that most non-programmers can only 
think declaratively - they know What they want, but they haven&#39;t got much of a clue How
to get it.
</p><p>
Business people talk business rules and business data.
</p><p>
<b>eA:</b> We just can&#39;t program with them!
</p><p>
<b>DC:</b> Well, perhaps we just haven&#39;t found the best discipline of pragmatic formalisms
and methodology that will allow those rules to easily become programs.
</p><p>
It&#39;s a 
<a href="http://duncan-cragg.org/blog/post/right-way-to-do-ajax-is-declaratively/">well-supported claim</a>,
though, that declarative programming is simpler, clearer and more productive than imperative.
</p><p>
<b>eA:</b> OK - so how would you actually define these business rules?
</p><p>
<b>DC:</b> You could use a rules engine, or a DSL engine, or even XSLT - if that works for
you. There are 
<a href="http://en.wikipedia.org/wiki/XML_transformation_language">many ways to transform XML</a>.
</p><p>
<b>eA:</b> How would <i>you</i> do it?
</p><p>
<b>DC:</b> I would like to have an XML rewriting and templating system: &quot;if this XPath
or XML template matches Observed XML resource A, this one matches resource B and this
one matches myself, rewrite this and that bit of myself with these bits from A and B&quot;.
</p><p>&#160;</p><p>
<b>Web Objects Ask, They Never Tell</b>
</p><p>
<b>eA:</b> So you want to go around re-creating huge XML documents all the time?
</p><p>
<b>DC:</b> Who said anything about huge? This is another Web thing that doesn&#39;t necessarily
apply to us in REST integration: we don&#39;t need the equivalent of the giant, monolithic
HTML page. We can work in much smaller chunks.
</p><p>
I&#39;d even just call them &#39;objects&#39; rather than resources. Or &#39;Web objects&#39;, if you like. 
</p><p>
They could be little 
<a href="http://duncan-cragg.org/blog/post/content-types-and-uris-rest-dialogues/">XHTML carriers of Microformats</a>.
</p><p>
<b>eA:</b> I thought we&#39;d given up on distributing fine-grained objects back in the 
CORBA days?
</p><p>
<b>DC:</b> Ah, but this isn&#39;t trying to transparently distribute zillions of method 
calls in an RPC model. 
</p><p>
This is about optimising state transfer. Only send what you need, cache where you can,
push when something changes. Separate your data by rate of change, timeliness, cacheability.
</p><p>
<b>eA:</b> So these Web objects don&#39;t have any methods?  Because that would be RPC when
distributed?
</p><p>
<b>DC:</b> Exactly. In REST integration, the Web objects Ask, they never Tell! These Web
objects are reactive: Asking for public state, not Telling each other what to do.
</p><p>
<b>eA:</b> You mean the opposite of
<a href="http://www.pragprog.com/articles/tell-dont-ask">Tell Don&#39;t Ask</a>?
</p><p>
<b>DC:</b> Yes. As an object, you don&#39;t Tell another object How to do something, you Ask for
What you want by either simply Observing its public state or by it Observing yours, then
letting it decide How to evolve by itself. You then watch it and react or interact.
</p><p>
It&#39;s the &quot;imperative to declarative inversion&quot;: everything is turned upside-down or
inside-out when you distribute things this way!
</p><p>
<b>eA:</b> Oh yes, your &quot;inevitable inversion&quot; thing.
</p><p>
<b>DC:</b> Another indication of this inversion from the imperative object-oriented world
to the declarative ROA world is how the derided &#39;train wrecks&#39; of object-orientation now
become the essential XPaths of the object Web. 
</p><p>
You could say we have no methods, only &#39;getters&#39;, and XPath &#39;train wrecks&#39; are encouraged!
</p><p>
<b>eA:</b> Doesn&#39;t sound too safe to me - it breaks encapsulation, doesn&#39;t it?
</p><p>
<b>DC:</b> Well, it&#39;s actually safe to dig around, since the data is held in shape by a
stable, open, public schema.  You&#39;re expected to go traversing the tree.
</p><p>
And you get excellent encapsulation since Web objects are total masters of their own
destiny: they privately control the evolution of that public state. 
</p><p>
You very much retain the value of &#39;What not How&#39;; in fact, in a much better-defined way
since it&#39;s fundamentally baked in to the programming model.
</p><p>&#160;</p><p>
<b>Hyperdata as the Engine of Object State</b>
</p><p>
<b>eA:</b> But when you write &#39;train wrecks&#39; you often end up jumping from object to
object. How do your object Web XPaths do that, assuming they want to?
</p><p>
<b>DC:</b> <a href="http://en.wikipedia.org/wiki/Hyperdata">Hyperdata</a> of course! Links to links
around the Web. Objects can have their opaque UUIDs or GUID object handles encoded into
their URIs. Then objects can be wired up with XHTML links.
</p><p>
<b>eA:</b> So now your XPath transparently jumps these links?!
</p><p>
<b>DC:</b> Actually, yes! That would then allow us to dynamically break up data into more
manageable chunks without breaking the XPaths that traverse it.  
</p><p>
Also, with this approach, you still get to drill down to data like in transparent URI
paths, but you now use XPaths that are properly a part of the content layer, jumping
transparently <i>over</i> those opaque inter-object URIs.
</p><p>
<b>eA:</b> Would you use these &#39;jumping XPaths&#39; in the rewrite rules you said you wanted?
</p><p>
<b>DC:</b> Of course. Either linear XPaths, or XPath-like XML tree templates on the
left-hand side of a rewrite rule. 
</p><p>
You&#39;d start a template match on yourself, then continue on to match other objects by
jumping over links, then on and on from object to object.
</p><p>
<b>eA:</b> So I suppose any such jump to another object means you then need to start
Observing it, right?
</p><p>
<b>DC:</b> Exactly. And if hyperlinks are the only way you can find other objects to
Observe, it brings us to the following:
</p><p>
<i>Your object&#39;s next public state depends only on its current public state and the states
of those objects that are visible to it through hyperlinks.</i>
</p><p>
<b>eA:</b> Sounds a bit like the &quot;Hypertext As The Engine Of Application State&quot; constraint
of REST.
</p><p>
<b>DC:</b> Exactly! Except now that we&#39;re doing REST symmetrically - now that clients can
be servers, too - client Application State can have its own URIs!
</p><p>
<b>eA:</b> So you could re-phrase this as the even more intimidating: &quot;Hyper<i>data</i> As The
Engine Of Application <i>Resource</i> State&quot;!
</p><p>
<b>DC:</b> Well - how about just &quot;Hyperdata As The Engine Of Object State&quot;?!
</p><p>
<b>eA:</b> So do I have to wait for this link-jumping XML rewrite engine of yours to
express my business logic, in order to get &quot;Hyperdata As The Engine Of Object State&quot;?
</p><p>
<b>DC:</b> No, of course not! Use a nice, dynamic, XML-talking language, like Scala, and
follow the same principle, perhaps using a DSL.
</p><p>
<b>eA:</b> Can&#39;t you have objects that <i>aren&#39;t</i> entirely dependent on others? Like those
that represent external state?
</p><p>
<b>DC:</b> Of course. That&#39;s normal Web stuff. It&#39;s probably best to keep these &#39;pure&#39;: to
have either fully-interdependent objects driven by Hyperdata, or fully externally-driven
ones.
</p><p>&#160;</p><p>
<b>Class, Extension, Instance and Behaviour</b>
</p><p>
<b>eA:</b> Right, so we&#39;ve got these little Web-mapped XHTML Microformat objects all linked
up and watching each other in an Observer Pattern. This object&#39;s state depends on that
linked object&#39;s state according to rewrite rules or a DSL.
</p><p>
So taking this mapping to objects one last step, I presume object &#39;class&#39; maps onto an XML
schema, XHTML Microformat specification or other content type?
</p><p>
<b>DC:</b> Yes. A public grammar in some form. Domain or business classes only, of course,
not low-level classes.
</p><p>
<b>eA:</b> So, does each standard Web object class or type have a standard set of rules
guiding its evolution or behaviour?
</p><p>
<b>DC:</b> Yes. If you see something and recognise its type, you can attempt to interact
with it according to its public specification, and it should, but needn&#39;t, react.
</p><p>
The public specification can define the expected behaviour in the RFC language of MUST
and SHOULD, like AtomPub. Or it can define it in rewrite rules!
</p><p>
<b>eA:</b> So then, how do I add my own business rules to a content type or &#39;class&#39;, if its
behaviour is standardised and meant to be stable and predictable?
</p><p>
<b>DC:</b> There are two ways you can make use of a generic standard, and both are forms of
layering or abstraction: 
</p><p>
You can &#39;mash up&#39; standard component instances with declarative configuration - just
using them as they are for your domain.
</p><p>
Alternatively, you can extend or subclass their standard structures and behaviour to
become themselves more domain-specific.  For example, rules can be overridden or their
right-hand sides merged.
</p><p>
Again, think of how AtomPub can be <i>used</i> in any domain that looks like time-ordered lists
of content; and how you can <i>extend</i> AtomPub without breaking unextended clients or servers.
</p><p>&#160;</p><p>
<b>The REST Observer Pattern</b>
</p><p>
<b>eA:</b> I think you need a memorable name for your symmetric-REST, &quot;Hyperdata As The
Engine Of Object State&quot; architectural style!
</p><p>
<b>DC:</b> How about the &quot;REST Observer Pattern&quot;?
</p><p>
<b>eA:</b> But a Pattern has to be a retro-fit to existing behaviour, and &quot;REST Observer&quot;
is quite new.
</p><p>
<b>DC:</b> I mean REST .. [<i>DC does double bunnie ears</i>] &quot;Observer Pattern&quot;!
</p><p>
<b>eA:</b> Have you got any worked examples of the REST Observer Pattern?
</p><p>
<b>DC:</b> Will have soon...
</p><p>
<i>(c) 2006-2009 Duncan Cragg</i>
</p><p>&#160;</p><p>
Coming soon: Worked examples of the REST Observer Pattern.
</p><p>
<i>Note that the opinions of our imaginary eBay Architect don&#39;t
necessarily represent or reflect in any way the official
opinions of eBay or the opinions of anyone at eBay.</i>
</p><p>
<i>Indeed, I can&#39;t guarantee that the opinions of our real blogger
necessarily represent or reflect in any way the official
opinions of Roy Fielding...</i>

</p>

            </div>
        </content>
    </entry>
    
    <entry>
        <id>http://duncan-cragg.org/blog/post/ws-are-you-sure-rest-dialogues/</id>
        <title>WS-Are-You-Sure | The REST Dialogues</title>
        <published>2009-07-16T16:16:00Z</published>
        
        <updated>2009-07-16T16:16:00Z</updated>
        
        <link rel="alternate" type="text/html" href="http://duncan-cragg.org/blog/post/ws-are-you-sure-rest-dialogues/" title="WS-Are-You-Sure | The REST Dialogues" />
        
        <category term="architecture" />
        
        <category term="declarative" />
        
        <category term="publishsubscribe" />
        
        <category term="p2p" />
        
        <category term="app" />
        
        <category term="dialogue" />
        
        <category term="event-driven" />
        
        <category term="rest" />
        
        <category term="atom" />
        
        <summary type="xhtml">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>

In an exclusive nine-part dialogue with <i>an imaginary eBay
Architect</i>, we present an accessible discussion of the 
REST vs. SOA issue.
</p><p>
Although eBay have what they call a &#39;REST&#39; interface, it is, in
fact, a 
<a href="http://duncan-cragg.org/blog/post/strest-service-trampled-rest-will-break-web-20/">STREST</a>
interface, and only works for a few of the many function calls
that they make available via SOAP.
</p><p>
In this <a href="http://duncan-cragg.org/blog/post/getting-data-rest-dialogues/">dialogue series</a>,
I argue the case for eBay to adopt a truly REST approach to
their integration API. 
</p><p>
<b>Part 8: WS-Are-You-Sure (Security, Reliable Messaging and Transactions)</b>
 &#160; ...
</p>

            </div>
        </summary>
        <content type="xhtml" xml:space="preserve">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>
</p><div class="summary"><p>
In an exclusive nine-part dialogue with <i>an imaginary eBay
Architect</i>, we present an accessible discussion of the 
REST vs. SOA issue.
</p><p>
Although eBay have what they call a &#39;REST&#39; interface, it is, in
fact, a 
<a href="http://duncan-cragg.org/blog/post/strest-service-trampled-rest-will-break-web-20/">STREST</a>
interface, and only works for a few of the many function calls
that they make available via SOAP.
</p><p>
In this <a href="http://duncan-cragg.org/blog/post/getting-data-rest-dialogues/">dialogue series</a>,
I argue the case for eBay to adopt a truly REST approach to
their integration API. 
</p><p>
<b>Part 8: WS-Are-You-Sure (Security, Reliable Messaging and Transactions)</b>
</p></div><p>
</p><p>
<b>Duncan Cragg:</b> So, back to your list of Enterprise functions. We&#39;re on to what I&#39;m
going to call the &#39;WS-Are-You-Sure&#39;: Security, Reliable Messaging and Transactions.
</p><p>
Let&#39;s attack these <a href="http://www.coactus.com/blog/2007/01/starting-with-the-web/">Starting with the Web</a>!
</p><p>
<b>eBay Architect:</b> We could start with Security: authentication, authorisation and
encryption.  For example, you have to keep some information secret on eBay.  Like
Invoices, Offer details. Reserve price on an Item. And you have to ensure only the
owners of data can change it.
</p><p>
<b>DC:</b> The simplest pattern for read security is to use 
<a href="http://tools.ietf.org/html/rfc2617">HTTP Basic Authentication</a> over 
<a href="http://tools.ietf.org/html/rfc2246">TLS</a> - following 
<a href="http://tools.ietf.org/html/rfc2818">HTTPS</a>.  Simple, but well-supported
and usually good enough. 
</p><p>
But with HTTPS you lose some of the benefits of using intermediaries, such as cacheing.
If those intermediaries are untrustworthy, then you can use message-level rather than
transport-level security: encrypt the resource state being transferred.
</p><p>
<b>eA:</b> Can&#39;t I use WS-Security for this?
</p><p>
<b>DC:</b> <a href="http://www.isecpartners.com/files/iSEC_HILL_AttackingXMLSecurity_bh07.pdf">Possibly</a>(PDF)!
However, the benefits of cacheing may be lost in the time taken to package and unpackage
each resource in turn. You may prefer a
<a href="http://www.wanderingbarque.com/nonintersecting/?year=2007&amp;monthnum=05&amp;day=25&amp;name=message-level-security-and-rest">more lightweight approach</a>
as suggested in the <a href="http://tools.ietf.org/html/rfc4287">Atom</a>
and <a href="http://tools.ietf.org/html/rfc5023">AtomPub</a> specs.
</p><p>
<b>eA:</b> How does REST handle authorisation: such as read and write permissions?
</p><p>
<b>DC:</b> As I keep saying, REST is about much more than simple data read/write services.
In REST we don&#39;t have the generic concept of authorisation on a specific process
execution, such as a command that could cause state change. 
</p><p>
REST infrastructure is about state transfer, which is thus really only about &#39;read permissions&#39;.
</p><p>
Everything else is business logic: it&#39;s up to the target resource to manage its reaction
to incoming non-GETs and to decide if or how it should change in response, according to
internal integrity constraints and the identity of the source.  Resources are masters of
their own destiny and must be aware of the identity of interacting parties at that level.
</p><p>
<b>eA:</b> What <i>can</i> you do to secure the infrastructure level below the business logic?
</p><p>
<b>DC:</b> The department managing the infrastructure can see data going either out (GET)
or in (POST), and can see the target URIs. They can thus do both server- (URI) and
client- (request header) based security and partitioning.
</p><p>
For read permission, it&#39;s possible to implement a low-level lookup from the identity
in the request header to whatever URIs they can GET.  They can enforce simple rules at
that level like &#39;only GETs are allowed on these URIs unless the client is in this list&#39;.
They can groom more and less sensitive traffic to different servers.
</p><p>
<b>eA:</b> Any more Security advice?
</p><p>
<b>DC:</b>  Paul Prescod has written some
<a href="http://www.prescod.net/rest/security.html">notes on REST security</a>.
</p><p>
Finally, remember to keep sensitive data out of those highly-propagatable unencrypted
URIs by using POST instead of GET when submitting queries; another reason to use URIs
that are literally opaque, not just treated as opaque operationally.
</p><p>&#160;</p><p>
<b>Reliable Messaging</b>
</p><p>
<b>eA:</b> Another of the WS-* specifications deals with Reliable Messaging. How does REST
give me the assurances I need that an important message - such as a new Offer on an Item
or a ResponseToBestOffer, or an Invoice - will be delivered? In the right order? I can&#39;t
just rely on POST, as you suggested before, if I really care about this.
</p><p>
<b>DC:</b> In REST, there are no command messages that have to make it through. There&#39;s
only state that may or may not need to be reliably transferred - or that may or may not
need to be notified in a timely manner.
</p><p>
In the eBay example, as I 
<a href="http://duncan-cragg.org/blog/post/business-functions-rest-dialogues/">described it before</a>,
&quot;if you keep re-POSTing the same Invoice, or Item or Offer, it only gets created once&quot;.
</p><p>
<b>eA:</b> Ah! Define &#39;same&#39;!
</p><p>
<b>DC:</b> If, as in this eBay example, the successful POST creates a server-side copy with
its own new URI, then the Item, Invoice, etc, must have some uniquely identifying
information on it. It could perhaps have a
<a href="http://devhawk.net/2007/12/05/Durable+And+RESTful.aspx">Message-ID header</a> or
get <a href="http://www.prescod.net/reliable_http.html">cheap, unique URIs minted for it</a>
from the server in advance.  Alternatively, when the POSTed resource already has a URI
itself on the &#39;client&#39;, then it&#39;s obviously the same each time it&#39;s POSTed.
</p><p>
When used as state notification, POST must be idempotent; repeatable.
</p><p>
So if the initial POST fails, just keep POSTing until you can see the appropriate
response, whatever that may be in business terms. On the pull or poll side, keep GETing
until you see what you expect.
</p><p>
<b>eA:</b> So that&#39;s another issue you&#39;re side-stepping by dumping it into the business
logic?!
</p><p>
<b>DC:</b> Only the business logic knows the following things: what signifies receipt of
the notification; if it matters that the state didn&#39;t get through; how frequently to
push or poll; whether it matters that state is out of date and by how much; and when to
give up and tell someone.
</p><p>
Set the push or pull frequency and total number according to the business logic&#39;s view
of the importance of that state transfer.  Set cache control according to your domain&#39;s
tolerance of stale data.
</p><p>
It&#39;s just like in real life: if something I sent doesn&#39;t get a response - in a form that
is completely dependent on the type of recipient - then, after a time - which is also
completely dependent on the type of recipient - I&#39;ll chase it up.
</p><p>
<b>eA:</b> Can&#39;t REST give any support here at all?
</p><p>
<b>DC:</b> Well, it would be easy enough to write a REST support library that implemented a
simple API for specifying your constraints on a successful state transfer.
</p><p>&#160;</p><p>
<b>Transactions</b>
</p><p>
<b>eA:</b> Now, when you&#39;re a site like eBay, dealing with money all the time, you need the
assurance that transactions give you. You need to make sure accounts are always
consistent. But I suppose, like
<a href="http://duncan-cragg.org/blog/post/inter-enterprise-rest-integration-rest-dialogues/">before</a>,
you&#39;re going to tell me that it&#39;ll all be fine in the end, right?
</p><p>
<b>DC:</b> Hold on. Let&#39;s not mix up financial transactions and database transactions!
We&#39;ll first talk about the need for atomic units of work.  Then see how to support
financial transaction business logic. 
</p><p>
Also, we&#39;re talking about units of work in public view, not hidden behind resources.
Inside, it&#39;s up to a resource to ensure that its integrity and consistency are
maintained through its interactions with others, and it&#39;s free to use transactions to 
achieve that internally if it wants, without exposing that to its clients.
</p><p>
<b>eA:</b> OK - so now say that it&#39;ll all be fine in the end!
</p><p>
<b>DC:</b> In a distributed system, you have to decide on what to give up out of 
<a href="http://queue.acm.org/detail.cfm?id=1394128">Consistency, Availability and Partition Tolerance</a>.
</p><p>
I have to say that eBay are actually fully clued here: that was a paper about &#39;BASE&#39; by
<a href="http://www.addsimplicity.com/">Dan Pritchett</a>, Technical Fellow at eBay, in which he
discusses the benefits of
<a href="http://www.infoq.com/news/2008/01/consistency-vs-availability">Eventual Consistency</a> - 
i.e., knowing that it&#39;ll all be fine in the end! Especially if you
<a href="http://glinden.blogspot.com/2006/12/talk-on-ebay-architecture.html">tidy things up eventually</a>.
</p><p>
<b>eA:</b> Gah! Ya got me there!
</p><p>
<b>DC:</b> Essentially, the rule of thumb is, use ACID internally, use BASE externally.
</p><p>
We&#39;re back to the inevitable inversion from internal imperative thinking to external
declarative thinking.  
</p><p>
As an imperative programmer you&#39;re inclined to want to take your internal programming
style out into the distributed world - to think single-thread, central control: &#39;begin - do
work - commit&#39;.
</p><p>
But the importance of Availability and Partition Tolerance in distributed systems
usually outweighs the importance of Consistency, leading the wise architect to a more
relaxed, less imperative, more declarative approach.
</p><p>
<b>eA:</b> Such as REST.
</p><p>
<b>DC:</b> Indeed. REST without
<a href="http://www.jboss.org/community/wiki/TransactionalsupportforJAXRSbasedapplications">transaction support</a>.
</p><p>
REST isn&#39;t a database model: in the same way REST doesn&#39;t imply simple read/write
services, it also doesn&#39;t imply inert data that needs locking. And resources in REST
should model active domain data, not low-level, domain-independent 
<a href="http://www.rgoarchitects.com/nblog/2009/06/15/TransactionsAreBadForREST.aspx">transaction paraphenalia</a>.
</p><p>
<b>eA:</b> How does REST without transactions work, BASE-ically, then?
</p><p>
<b>DC:</b> A handy phrase that sums it up is <i>intention puts the system in tension</i>.
</p><p>
You start by declaring your intention that some state be true, which puts the system in
tension - a tension that can only be resolved by the application of business logic
constraints over each player in parallel, until the whole system settles or resolves
into a new, consistent state.
</p><p>
<b>eA:</b> Examples, please!
</p><p>
<b>DC:</b> Think about how you&#39;d do the classic transfer of funds between accounts, in the
real world of loosely interacting, self-determined parties. Say inside a big company 
before computers came along, between an office that handles one account and an office
that handles the other.  
</p><p>
Your key resource is a signed declaration (the intention) by the payer that they are
happy to have funds passed to the payee. As long as this fact doesn&#39;t appear in one
account or the other, you have work to do (there is tension in the business rules). 
</p><p>
<b>eA:</b> You&#39;ve got to run around real quick with a piece of paper.
</p><p>
<b>DC:</b> It doesn&#39;t even need to happen all at the same time: you can visit one office,
check the funds are available and deduct the amount, then wander over to the other
office and tell them to increase the payee&#39;s balance. If you get waylaid and the
auditors come, there is always the signed declaration and the account history available
to resolve the situation.
</p><p>
You can enforce the constraint that no money appears to be in two places with the
business rule that the payee account is only increased if the payer&#39;s account has an
entry corresponding to the signed declaration.
</p><p>
<b>eA:</b> Mmm. Sounds a bit too loosely coupled to me.
</p><p>
<b>DC:</b> It&#39;s life outside of Central Control. 
</p><p>
Consider hotel and flight booking: you don&#39;t lock the hotel and the flight while telling
them all in a two-phase commit what your itinerary will be. You do &#39;optimistic locking&#39;
with compensation: if things don&#39;t work out, you cancel a booking. A system may tell you
something is available, but when it comes to booking it may have just been taken.
</p><p>
The real, distributed, reactive world doesn&#39;t work in a lock-step fashion, so our
distributed, reactive systems don&#39;t need to work that way to model it. Reality is much
more like optimistic locking with the possibility of compensation or merge on conflict
that, again, can only be defined at the business level.
</p><p>
<b>eA:</b> Why not do your optimistic locking below that? HTTP has support for it, right?
</p><p>
<b>DC:</b> In the same way that REST can support read permissions but is at the wrong level
for write permissions, which are a business level concern, there is an asymmetry in read
versioning versus write versioning.
</p><p>
While using Etags is great for optimising the reading and cacheing of data, I wouldn&#39;t
use them in the optimistic locking pattern for writes that is supported by HTTP.  The
proper place for handling a mismatch of versions in an interaction is not in the HTTP
headers.  
</p><p>
REST should be about state declaration and intention, not absolute write commands. Only
the business logic governing the evolution of a resource knows if, for example, it can
go ahead and respond anyway to an edit request, even though it&#39;s possible that the sender
has an out-of-date copy of it.
</p><p>
<i>(c) 2006-2009 Duncan Cragg</i>
</p><p>&#160;</p><p>
In Part 9: <a href="http://duncan-cragg.org/blog/post/web-objects-ask-they-never-tell-rest-dialogues/">Web Objects Ask, They Never Tell</a>
</p><p>
<i>Note that the opinions of our imaginary eBay Architect don&#39;t
necessarily represent or reflect in any way the official
opinions of eBay or the opinions of anyone at eBay.</i>
</p><p>
<i>Indeed, I can&#39;t guarantee that the opinions of our real blogger
necessarily represent or reflect in any way the official
opinions of Roy Fielding...</i>

</p>

            </div>
        </content>
    </entry>
    
    <entry>
        <id>http://duncan-cragg.org/blog/post/mobile-20-killer-app-app-killer/</id>
        <title>The Mobile 2.0 Killer App is the App Killer</title>
        <published>2008-12-19T17:05:00Z</published>
        
        <updated>2008-12-19T17:05:00Z</updated>
        
        <link rel="alternate" type="text/html" href="http://duncan-cragg.org/blog/post/mobile-20-killer-app-app-killer/" title="The Mobile 2.0 Killer App is the App Killer" />
        
        <category term="architecture" />
        
        <category term="declarative" />
        
        <category term="web2.0" />
        
        <category term="yaml" />
        
        <category term="socialsoftware" />
        
        <category term="identity" />
        
        <category term="publishsubscribe" />
        
        <category term="p2p" />
        
        <category term="multimedia" />
        
        <category term="event-driven" />
        
        <category term="mobile2.0" />
        
        <summary type="xhtml">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>

Mobiles are unique - if you want to miss out on the opportunity they represent, you
could choose to see them as just slow computers with tiny interfaces and dodgy Internet
connections. Then try to squeeze in your traditional applications; try squeezing the
office desktop metaphor with its sedentary documents into a device the size of a mouse!
</p><p>
Alternatively, see them as the most personal, social and dynamic of devices that are
becoming connected to the Internet. Now a multi-billion-scale global opportunity opens
up to you.  That&#39;s customers <i>and</i> dollars! In trying to grasp this, some are calling
it &#39;Mobile 2.0&#39;, by analogy with its sibling, Web 2.0.
</p><p>
In that light, <i>the Killer App for Mobile 2.0 is the sharer, masher and updater of
People, Things, Times and Places</i>...  The key to getting Mobile 2.0 right is for it to
merge seamlessly into our lives. That means the handling of dynamic and shared data
becomes the top priority, even above the handling of applications.
</p><p>
This article describes a Mobile 2.0 platform that makes people and their stuff first
class - not applications.
 &#160; ...
</p>

            </div>
        </summary>
        <content type="xhtml" xml:space="preserve">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>
</p><div class="summary"><p>
Mobiles are unique - if you want to miss out on the opportunity they represent, you
could choose to see them as just slow computers with tiny interfaces and dodgy Internet
connections. Then try to squeeze in your traditional applications; try squeezing the
office desktop metaphor with its sedentary documents into a device the size of a mouse!
</p><p>
Alternatively, see them as the most personal, social and dynamic of devices that are
becoming connected to the Internet. Now a multi-billion-scale global opportunity opens
up to you.  That&#39;s customers <i>and</i> dollars! In trying to grasp this, some are calling
it &#39;Mobile 2.0&#39;, by analogy with its sibling, Web 2.0.
</p><p>
In that light, <i>the Killer App for Mobile 2.0 is the sharer, masher and updater of
People, Things, Times and Places</i>...  The key to getting Mobile 2.0 right is for it to
merge seamlessly into our lives. That means the handling of dynamic and shared data
becomes the top priority, even above the handling of applications.
</p><p>
This article describes a Mobile 2.0 platform that makes people and their stuff first
class - not applications.
</p></div><p>
Mobile 2.0 should be about effortless delivery of dynamic data such as local weather,
personalised news feeds, timelines off Facebook and feeds off Twitter, messages, notes,
videos, photos, calendar entries, map locations and meetup plans.
</p><p>
Mobile 2.0 should easily allow us to two-way-share this dynamic data with family,
friends, contacts, third parties and the world.
</p><p>&#160;</p><p>
<b>People don&#39;t actually want applications on their mobiles!</b>
</p><p>
What Mobile 2.0 does <i>not</i> need is traditional applications, because applications just
get in the way of this sharing, mashing and updating of live and personal data.  What
most people want on their mobiles is not the applications, but the stuff they animate.
</p><p>
People only accept the concept of applications (whether a native app or a Web app)
because that&#39;s all they&#39;ve been offered, and it&#39;s largely good enough.  But no-one
actually <i>wants</i> to download and launch and register and log in to a local
find-your-friends application - they just want to find their friends in the area - now!
And they shouldn&#39;t then have to flip between the find-your-friends map owned by that
application and the restaurant review map owned by another.
</p><p>
They don&#39;t want Facebook videos and YouTube videos and phone videos. They just want to
share videos. They shouldn&#39;t have to think about whether to send a picture by MMS or to
use an upload app, after remembering the login. They don&#39;t want multiple ways of sending
messages: IM, SMS, Twitter, Facebook, etc. They shouldn&#39;t have to think about how to
tell their friends about some news item - whether to post a TinyURL link on Twitter or
copy the text manually into Facebook.
</p><p>
They only want one shared calendar, not the phone calendar and a Google calendar and
events on Upcoming.org, that need two more logins.  They shouldn&#39;t have to think about
how to synchronise music or contacts lists on the phone, the iPod, the PC, some memory
card and online.
</p><p>
Applications - both native and Web, and including Applets and Widgets - just get in the
way of life!  They try to own or control our People, Things, Times and Places, breaking
them up with arbitrary application boundaries and making things unnecessarily hard to do.
</p><p>&#160;</p><p>
<b>People just want to share new stuff through their mobiles</b>
</p><p>
What most people would prefer is for their friends and messages from their phonebook,
their Facebook, their Twitter, their IM, plus their Flickr photos, their Facebook
photos, their restaurant and film reviews and their meeting places <i>all</i> to appear on
the <i>same</i> map or in the <i>same</i> calendar... along with the local weather forecast
for now and for any dates being planned.
</p><p>
And for that map or calendar, those photos, messages, interesting news, etc., to be
actively shared amongst those friends, or even the entire world, simply by flicking the
&#39;share with friends&#39; or the &#39;make public&#39; switch. Any member of a group should be able
to post photos into a shared gallery, or scribble onto a shared whiteboard.
</p><p>
The Killer App for Mobile 2.0 is the sharer, masher and updater of People, Things, Times
and Places.  This Mobile 2.0 platform would seamlessly merge, update, synchronise,
upload, download and save your latest life stuff, including that of your friends and
family, so that you no longer have to think about doing it yourself.
</p><p>
Your identity and your stuff would be owned and controlled by you through your personal
handset. They would not be merely transferr<i>able</i> - they&#39;d simply <i>be</i> transferred,
to where they&#39;re needed, when they&#39;re needed, using an open Internet protocol and
standard formats.
</p><p>&#160;</p><p>
<b>What this Mobile 2.0 platform must do</b>
</p><p>
This platform will have a tactile 3D interface, with touchable, draggable areas for
People (friends, family, organisations), Things (photos, videos, messages, feeds, news,
notes), Times (appointments, plans, weather) and Places (maps, galleries).  It will
seamlessly access and present this interactive content from the phone itself -
representing you - from friends, and from third parties.
</p><p>
This interactive content will be findable by tags, geo-tags and timestamps - it&#39;s
semantic data, not document text. You&#39;ll be able to pick a Person, then see their
related Things, Times and Places; or pick a Thing, to see it&#39;s associated People, Times
and Places.  Stuff will also be findable by recommendation and trust, or at worst
by well-targetted advertising.
</p><p>
Loss of Internet will be handled gracefully - stuff from others will still be visible,
but simply not updated. There are no central servers, so loss of a server only affects
the particular content it sources and &#39;animates&#39; for you.
</p><p>
Third parties will easily be able to add functionality and interactive content such as
map overlays, media, news feeds, etc.. They just expose them using the open protocol and
notation - they won&#39;t have to ask anyone in order to do so. Some contributors can adapt
the Facebook, Flickr, Twitter and various IM APIs in the same way. This will require a
system for reconciling the multiple identities of users and their contacts.
</p><p>
There will need to be a virtual property system backed up by crypto keys and supporting
payment - just because we don&#39;t have an App Store, doesn&#39;t mean we can&#39;t charge for
interactive content! It will also be possible to charge for premium services, such as
remote storage space for over-enthusiastic photo-snappers.
</p><p>&#160;</p><p>
<b>Blueprint for the Mobile 2.0 Killer Application</b>
</p><p>
Right, we need to describe some more important things with capital letters, because
we&#39;re going to talk about the best open notation and Internet protocol for sharing,
mashing and updating...
</p><p>
We&#39;ve already introduced People, Things, Times and Places. Call these Entities. Entities
are open data - they have a current State.  We&#39;ll use a text-based notation to describe
their public State, because it&#39;s easy to read and write. Each Entity will conform to an
open standard public schema or syntax.
</p><p>
Entities can Link up because they will each have a UID (unique identifier). Some
friends-People met at the last-week-Time and the Tower-of-London-Place and took these
photo-Things. I have a collection Thing of People and both personal and public
collection Things of photo-Things. You get the idea. That&#39;s a form of mashing. Oh -
photos on the Web can be wrapped in Entities that pull out their metadata, and Web URLs
are valid Links.
</p><p>
Any Entity can Observe another. Well, it&#39;s mostly People Entities doing the Observing
and being Observed, via the mobile device: my Person Observes your Person to see what
you&#39;re up to, then Observes your collection Thing of latest photos and may watch you on
the map Place as you head towards me snapping more. Sharing and updating.
</p><p>
But some Things can be Observers, too; the more interactive ones that are affected by
Entities around them. A simple example may be a restaurant review summarising Thing,
that Observes and averages the scores off several reviewers&#39; submission Things. Each
time a score is added or changed, the final score adjusts accordingly. That&#39;s sharing
and updating, too, and Entities that depend on other Entities is another form of mashing.
</p><p>
Entities have read permissions, which control which People and other Entities can see
their State. Crypto tech may be needed to support this in some cases.  Entities don&#39;t
have write permissions as such, because they control their own State as a result of what
they Observe.
</p><p>
Of course, these Observations occur over the Internet. This will use an open standard
publish-subscribe, peer-to-peer protocol. An Internet packet will subscribe to an
Entity&#39;s Link, another packet will return current Entity State, subsequent packets will
broadcast State updates to current subscribers. State is transferred into servers and
handsets as required, by a combination of pull and push - sharing and updating. The
protocol will ultimately also have to support things like streaming and real-time media;
over Wifi at least, so as not to scare off the carriers...
</p><p>&#160;</p><p>
<b>The U-Web Mobile 2.0 platform</b>
</p><p>
This Mobile 2.0 Killer Application for sharing, mashing and updating People, Things,
Times and Places ... will have a shorter name! I&#39;m calling it the &#39;U-Web&#39; Mobile 2.0
platform at the moment, reflecting its affinity to the
<a href="http://duncan-cragg.org/blog/post/universe-web/">Universe Web</a>
I described before. The U-Web platform application will be free and the protocols
and formats outlined above will be open.
</p><p>
The typical handset specification and APIs we&#39;re aiming for are: at least 320x320
touch screen with Embedded 3D; GPS, Wifi and good 3G; front- and back-facing cameras.
</p><p>
There&#39;s a large number of Windows Mobile devices that match this, including phones from
HTC, Sony-Ericsson, Samsung, etc.  There&#39;s currently one Symbian (the Nokia 5800/Tube
with the N97 to come next year). One iPhone. One Android.  One Blackberry without Wifi
(the Storm).
</p><p>
Although Nokia&#39;s plans are somewhat unclear, their S60v5/Qt/Ovi offering looks like it
may preclude the U-Web, especially since the U-Web wants to be the top app... The U-Web
certainly wouldn&#39;t be allowed onto the Apple App Store - the clue is in the name!
Writing it in C also rules out Java phones, such as Android - which in any case is
another app-oriented platform - and any Blackberry handsets.
</p><p>
The U-Web should thus be written for Windows Mobile 6+ Professional handsets. At least
their users will have a ready appetite for anything integrated and easy to use, that
keeps them clear of the .. clumsy .. operating system. It will also be worth keeping an
eye on the various Linux MID (Mobile Internet Device) platforms, including OpenMoko,
Maemo and Moblin, and maybe LiMo.  Similarly, we should write for Windows and Linux on
the server side - the code will be essentially the same. It&#39;ll need to be written in C
as the lowest common denominator, most efficient language.
</p><p>
The U-Web will be the top or idle application: on Windows Mobile it would replace the
Today screen, or more likely TouchFLO 3D or Spb Mobile Shell. Else it could be an
Xperia X1 Panel. Like these, it will give access to phone functions such as calls,
texts, camera, speaker mute, Bluetooth and Wifi enable, lock screen, brightness, etc.
</p><p>
Of course, it won&#39;t actually be the <i>only</i> application while it is in its beta phase -
people may still want to access a browser, email and various settings and utilities. The
need for browser and email should reduce significantly when functions such as Web 2.0,
messaging and file sharing are drawn up into the mobile-native U-Web, leaving just
actual documents fitting awkwardly.
</p><p>&#160;</p><p>
<b>Opportunity</b>
</p><p>
It is a mistake to see Mobile as just a second-class computing platform or as a
miniature office desktop onto which you must squeeze applications and documents.
</p><p>
Mobile represents a whole different world of personal interaction and almost 100%
presence - especially now that mobiles are becoming Internet-connected and location-aware
and are being furnished with top-quality cameras and touch screens.  The mobile device
represents you, here, now; what you&#39;re seeing and doing, to your social network.
</p><p>
A Mobile 2.0 platform needs to drop closed applications and go instead with the flow of
People, Things, Times and Places. It needs to transparently share, mash and update people
and their stuff.
</p><p>
The U-Web Mobile 2.0 platform described here is designed to seamlessly merge your real
and virtual lives, starting with intuitive, 3D touch interfaces that give an almost
tangible feel to virtual property, then expanding out to touch the 3D lives of others.
</p><p>
If you take a photo, your friends can instantly &#39;join you on the map&#39; where you stand
and chat about it - and the weather conditions you&#39;re experiencing.  No need to upload
to photo sharing sites with logins, or to launch isolated chat, map and weather apps.
</p><p>
The opportunity is billion-scale - increasingly capable mobile devices will become the
world&#39;s primary connected computing device, outstripping PCs and making current Internet
and Web usage look like just a warm-up.
</p><p>
We should be in there with appropriate software when that happens. We can stumble into
this step-by-painful-step via applications and browsers, or we can just let go and
meet the actual requirements - with a platform for mashing dynamic, shared data.
</p><p>
I&#39;d be delighted to hear from you if you&#39;re interested in helping or getting involved in
any way with building this platform! Email me - link&#39;s on the left - or leave a comment.
</p><p>&#160;</p><p>

</p>

            </div>
        </content>
    </entry>
    
    <entry>
        <id>http://duncan-cragg.org/blog/post/universe-web/</id>
        <title>The Universe Web</title>
        <published>2008-07-18T19:49:00Z</published>
        
        <updated>2008-07-18T19:49:00Z</updated>
        
        <link rel="alternate" type="text/html" href="http://duncan-cragg.org/blog/post/universe-web/" title="The Universe Web" />
        
        <category term="cyberspace" />
        
        <category term="architecture" />
        
        <category term="declarative" />
        
        <category term="socialsoftware" />
        
        <category term="publishsubscribe" />
        
        <category term="p2p" />
        
        <category term="rest" />
        
        <category term="scalability" />
        
        <category term="json" />
        
        <category term="metaverse" />
        
        <summary type="xhtml">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>

Since the 
<a href="http://www.virtualworldsnews.com/2008/07/ibm-and-linden.html">announcement</a>
by 
<a href="http://www.ibm.com/virtualworlds/index.shtml">IBM</a>
and
<a href="http://lindenlab.com/">Linden Lab</a>
that
<a href="http://opensimulator.org/wiki/Main_Page">OpenSim</a>
can talk to 
<a href="http://secondlifegrid.net/">Second Life</a>,
I&#39;ve been thinking again about RESTful Virtual Reality.
</p><p>
I&#39;m not the first, of course. Others have been motivated by the same
goal: To bring the Web&#39;s scalability, linkability and interoperability
into Virtual World platforms.
</p><p>
Ultimately, how to use the same techniques as the Web to link
Virtual Worlds together into a single, massive &#39;Virtual Universe&#39;.
</p><p>
Here&#39;s how I would architect the Universe Web...
 &#160; ...
</p>

            </div>
        </summary>
        <content type="xhtml" xml:space="preserve">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>
</p><div class="summary"><p>
Since the 
<a href="http://www.virtualworldsnews.com/2008/07/ibm-and-linden.html">announcement</a>
by 
<a href="http://www.ibm.com/virtualworlds/index.shtml">IBM</a>
and
<a href="http://lindenlab.com/">Linden Lab</a>
that
<a href="http://opensimulator.org/wiki/Main_Page">OpenSim</a>
can talk to 
<a href="http://secondlifegrid.net/">Second Life</a>,
I&#39;ve been thinking again about RESTful Virtual Reality.
</p><p>
I&#39;m not the first, of course. Others have been motivated by the same
goal: To bring the Web&#39;s scalability, linkability and interoperability
into Virtual World platforms.
</p><p>
Ultimately, how to use the same techniques as the Web to link
Virtual Worlds together into a single, massive &#39;Virtual Universe&#39;.
</p><p>
Here&#39;s how I would architect the Universe Web...
</p></div><p>
<b>Entities</b>
</p><p>
The Universe Web needs Entities. (I&#39;m going to be capitalising
Significant Things a lot here to help the Web comparison - hope you
don&#39;t mind). There&#39;s no need to make the Entity list too complicated
since we&#39;re not doing online games yet - just a world like Second Life.
</p><p>
Here&#39;s a list of different kinds of Entity:
</p><ul>
<li>   Places: buildings, streets, hills, lakes</li>
<li>   Things: trees, books, birds, clocks</li>
<li>   People</li>
</ul><p>
</p><p>&#160;</p><p>
<b>State, Links and animation</b>
</p><p>
Entities aren&#39;t exactly the Objects of Object-Oriented programming:
they have lots of public State. In a Virtual World, you can directly
experience their colour, position, orientation, physical relation to
each other, etc., thanks to the local render engine.
</p><p>
The basic structure of the Universe Web is made up of Linked
Entities. A tree is Linked to its ground which is Linked to a
building which is Linked to its occupants which are Linked to their
clothing. Kneebones may even be Linked to thighbones.
</p><p>
Entities are often animated. Actually, Places are generally static,
and People generally animate themselves. So, when talking in general,
we should look at the animation of Things, like trees, books, birds
and clocks.
</p><p>
There are two ways an Entity&#39;s animation can be guided: by Laws and
by Rules.
</p><p>&#160;</p><p>
<b>Laws</b>
</p><p>
Springiness is a handy Law. For example, tree branches, pages in a
book and birds&#39; wings and legs can all have springiness. We can
declare a mid-air location in a bird&#39;s State and a springiness in
its legs, then if the bird lands on a branch, the springiness can
trigger the bird and branch waving gently to a halt.
</p><p>
We could even allow a single bird to become part of a flock Entity,
where the flock only knows how many birds it has and the coordinates
of its centre. Each bird will then be animated by global flock Laws.
</p><p>
The book can have a State of open or closed. If bookness was
elevated to a global Law, then a book deciding that its State was
now simply closed could trigger the elaborate, springy closing of
its pages with a nice &#39;shlump&#39; sound at the end.
</p><p>
The clock&#39;s current time may be set by the clock Entity itself, then
the Law of time take over in between the clock updating its own time
directly.
</p><p>
A Law can be invoked over an Entity&#39;s animation by simply adding the
Law&#39;s name and parameters to its State. Such Laws can be handled by
the physics engine in the same way surface texture is handled by the
render engine: States such as &#39;red&#39; need global meaning, Law
applications such as &#39;springy&#39; need global meaning.
</p><p>&#160;</p><p>
<b>Rules</b>
</p><p>
When a clock reaches its alarm time, it rings.  When its wizard
master approaches, a magic book may glow and open.  Birds fly away
from danger (if a fox is too close, fly away from it). In between
danger, birds and foxes look for food (if a bird is close, run
towards it). 
</p><p>
These are Rules.  Rules are driven by the Observation of one Entity
by another. The fox Observes the bird, the book Observes the wizard.
Rules apply to Entity types: fox Rules, bird Rules, book Rules, etc. 
Rules can guide the animation of an Entity by evolving its State.
</p><p>
State evolution depends on the current State plus the States of the
Observed Entities: Rules make an Entity change from one State to the
next by taking the Entity&#39;s own State, Observing the States of the
Entities around that it cares about, then deciding what the next,
new State should be.  If an Entity changes State, those Entities
Observing it may themselves change State according to their own
Rules, and so-on.
</p><p>
Links are part of an Entity&#39;s State, and Links may therefore change
on the application of Rules. In other words, the virtual world may
restructure when a Rule is run.
</p><p>
An Entity may either Observe another Entity, or Link to it, or both.
An Entity that Links to another needn&#39;t Observe it. Trees don&#39;t
bother to Observe the ground they grow from. Conversely, an Entity
that Observes another needn&#39;t Link to it. A fox would only Link to a
bird if she was lucky enough to catch it. Meanwhile, it is true that
there&#39;s probably a <i>chain</i> of Links to everything that&#39;s Observed.
</p><p>
Unlike Laws, Rules can&#39;t or shouldn&#39;t be second-guessed, so have to
be run &#39;at source&#39; or &#39;inside the Entity&#39;, then the new State
distributed to both the Observing Entities and to all the render
engines.
</p><p>
But render engines are actually Observing People Entities..
</p><p>&#160;</p><p>
<b>People are First Class</b>
</p><p>
In Virtual Worlds, we have People avatars: People are first class
Entities.  People can Observe and can change State, but it&#39;s a real
user doing the animation, not a set of Rules. Observation and State
change by a Person is implemented through the render engine.
</p><p>
Although self-animated, People can still make use of Laws. For
example Laws can be invoked to allow gestures to be easier to make
and to look better, and to allow People to &#39;run forward&#39; rather than
putting their &#39;left foot forward, ..&#39;.  Avatar skills become global
Laws which can be triggered by an avatar&#39;s State animated by a user.
</p><p>&#160;</p><p>
<b>The Universe Wide Web</b>
</p><p>
The Universe Web I&#39;ve just described is a lot like the World Wide Web:
</p><ul>
<li>   An Entity is like a Web Resource</li>
<li>   The State of an Entity is like an HTML Web Representation of a Web Resource</li>
<li>   A Link in an Entity&#39;s State is like a Web URL inside an HTML Web Representation</li>
<li>   Laws are like Javascript, Flash, link hover, blink tags and animated GIFs</li>
<li>   Rule sets are like PHP scripts or Java servers</li>
<li>   A State Observation is like a Web Representation Transfer</li>
</ul><p>
A crucial difference between the Resource Web and the Entity Web is
that, here <i>it&#39;s another Entity doing the Observation</i>.  One
Entity transfers its State to another. 
</p><p>
It&#39;s as if the GET or POST has another Entity &#39;at the client end&#39;.
GET is like an Entity subscribing or Observing; POST is like an
Entity publishing or notifying its State to another (an HTML form
has a content type, too).
</p><p>
People are just examples of that Entity &#39;at the client end&#39;.
Instead of a user hidden behind a client browser, we have
first-class People Entities doing &#39;GET&#39;s and &#39;POST&#39;s: Observing
the Virtual World and acting (i.e., changing State) within it.
Other examples are foxes and clocks.
</p><p>&#160;</p><p>
<b>Notation and Protocol</b>
</p><p>
There are two open standards we need to have in progress while
implementing the Universe Web: the notation and the protocol (our
HTML/URI and HTTP).
</p><p>
Firstly, we have to define the notation for Entities and their
Rules. Both the State of Entities and the Rules that animate them
will be written in the same notation: a Rule talks directly about
State. To me, basing that on JSON (rather than XML) is a clear
choice. Add inter-JSON Entity Links (essentially UUIDs), then work
out a simple JSON Rule language. We will then need to define JSON
&#39;schemas&#39; for the kinds of Entity we would model. These can be
written in the Rule language itself.
</p><p>
Secondly, to define the protocol for Entities to Observe or
subscribe to one another. It will be a &#39;symmetric, asynchronous
HTTP&#39; - a Peer-to-Peer, Publish-Subscribe protocol. UDP and
Multicast stand out for this kind of interaction. A packet will
subscribe, a packet will return current State, a subsequent packet
will multicast State updates. We can re-use all the HTTP cache
headers, only now we can push updates into caches and into render
programs. Packets will inevitably end up tunnelled through TCP and
HTTP, mind...
</p><p>
This lighter notation, which also breaks the data up into smaller
pieces, and this multicast pushing of State change into caches, along
with P2P-style operation, will mean the Universe Web scales even
better than its parent. 
</p><p>
Also, programming declaratively using Rules is both highly
productive and further cleanly scalable through parallel processing. 
</p><p>
Of course, it will be pretty trivial to allow inter-Web cross-over
such as referring to PNG texture images via URL and pulling Universe
Web Entities into a Javascript application that subscribes to them
via Comet.
</p><p>&#160;</p><p>
</p><p>
<b>Building the Universe Web</b>
</p><p>
So that&#39;s my Universe Web. It&#39;s basically the same as the World Wide
Web and thus as scalable, linkable and interoperable. It comes with
added symmetry: Entities, including People as avatars, exchange
State in each direction.
</p><p>
It&#39;s a two-way data Web, not a one-way document Web.
</p><p>
I&#39;ve started work on the Universe Web: the notation, the protocol
and the implementation (in C, for portability across platforms,
including mobile).  Contact me if you want to help!
</p><p>

</p>

            </div>
        </content>
    </entry>
    
    <entry>
        <id>http://duncan-cragg.org/blog/post/google-micro-conference/</id>
        <title>Google Micro Conference</title>
        <published>2007-10-05T11:22:00Z</published>
        
        <updated>2007-10-05T11:22:00Z</updated>
        
        <link rel="alternate" type="text/html" href="http://duncan-cragg.org/blog/post/google-micro-conference/" title="Google Micro Conference" />
        
        <category term="web2.0" />
        
        <category term="atom" />
        
        <category term="ajax" />
        
        <category term="rest" />
        
        <category term="event-driven" />
        
        <category term="publishsubscribe" />
        
        <category term="p2p" />
        
        <category term="architecture" />
        
        <category term="declarative" />
        
        <category term="app" />
        
        <category term="microformats" />
        
        <category term="scalability" />
        
        <category term="json" />
        
        <category term="openid" />
        
        <category term="microweb" />
        
        <category term="google" />
        
        <summary type="xhtml">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>

Last night&#39;s 
<a href="http://osjam.truemesh.com/">Google London Open Source Jam</a>
(also <a href="http://www.red-bean.com/ospowiki/LondonOpenSourceJam05Talks">here</a>)
was on the subject of the &#39;Web&#39; (didn&#39;t they invent that? Oh no,
that was Microsoft).
</p><p>
This event has been getting better and better each time I&#39;ve
attended. There were some very interesting lightning talks held
together with a tight structure and plenty of chance to chat,
drink cold Leffe and eat cold pizza. And nick [<i>transatlantic
translation: &#39;steal&#39;</i>] the 
<a href="http://www.greenandblacks.com/uk/productdetails.php?pageid=27&amp;cid=6&amp;pid=11">Green &amp; Black&#39;s chocolate</a>.
</p><p>
An ideal Micro Conference...
 &#160; ...
</p>

            </div>
        </summary>
        <content type="xhtml" xml:space="preserve">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>
</p><div class="summary"><p>
Last night&#39;s 
<a href="http://osjam.truemesh.com/">Google London Open Source Jam</a>
(also <a href="http://www.red-bean.com/ospowiki/LondonOpenSourceJam05Talks">here</a>)
was on the subject of the &#39;Web&#39; (didn&#39;t they invent that? Oh no,
that was Microsoft).
</p><p>
This event has been getting better and better each time I&#39;ve
attended. There were some very interesting lightning talks held
together with a tight structure and plenty of chance to chat,
drink cold Leffe and eat cold pizza. And nick [<i>transatlantic
translation: &#39;steal&#39;</i>] the 
<a href="http://www.greenandblacks.com/uk/productdetails.php?pageid=27&amp;cid=6&amp;pid=11">Green &amp; Black&#39;s chocolate</a>.
</p><p>
An ideal Micro Conference...
</p></div><p>
I arrived late (it starts at 6pm) and spent some time catching up with
<a href="http://www.flickr.com/photos/92443667@N00/1488471991/in/set-72157602268864450/">ex-Thoughtworks colleagues</a>,
so I missed Dion &quot;Ajaxian&quot; Almaer&#39;s 
<a href="http://www.slideshare.net/dion/future-of-web-apps-google-gears">Google Gears slideset from FOWA</a>.  
Go there now and check it out.
</p><p>
Thus the first talk I saw
was a nifty piece of widgetry by Steven Goodwin called 
<a href="http://www.bluedust.com/minerva/">WARP</a>. In WARP, interacting with a page of
&#39;applets&#39; changed the URL to encode those applets&#39; current state. If
you link to the current page, it will always show that state.
Very long URLs, you can imagine. None of that fancy Ajax stuff.
RESTful, dare I say. Nice API server-side for unpacking your
applet params. 
</p><p>
A trip to the lavatories [<i>transatlantic translation:
&#39;restroom&#39;/&#39;bathroom&#39;</i>] revealed that they are, indeed, doing that
<a href="http://googletesting.blogspot.com/2007/01/introducing-testing-on-toilet.html">Testing in the Toilet</a>
project in Google. It works, too! I learned something. Other intelligence on
Google&#39;s Inner Workings include confirmation of the beanbags and of
the high quality, free grub to which I have already alluded.
</p><p>
A nice bloke from Yahoo! (<a href="http://kid666.com/blog">Tom Hughes-Croucher</a>:
another spy?) came along to sell his idea that, in the
collaborative world of open-minded hackers, we who run websites
could help each other with our 404s. If I get a 404, I use the
referrer link to tell you, via some RESTful POST, that your link to
me is bust (assuming I don&#39;t intend to fix it myself).
</p><p>
I think the world is a little more selfish, so you need to decide
who hurts more - the site who sends their visitors to a dead-end,
or the site delivering that dead-end to a new visitor. I suspect
the latter, by a small margin, as it&#39;s not exactly a nice welcome.
So it&#39;s up to them to let the new visitor down more gently, and to
notify the publisher of the broken link with little or no cost to
them. For example, a really sociable 404-ing site could just
redirect the hapless visitor back to the referring page, adding
&#39;?broken=links&#39; to the URL - hopefully to be picked up by log
scanning scripts at the referring site.
</p><p>
Next up, <a href="http://duncan-cragg.org/">yours truly</a> taking 
<a href="http://www2007.org/prog-Developers.php#saturday">yet another chance</a>
to promote his excellent 
<a href="http://the-u-web.org">Micro Web</a> thingy. 
Couple of people asked about it afterwards - including that nice
chap from Yahoo! Also, a smart - and nice - chap called Toby 
(<a href="http://www.thetobe.com/">this one?</a>) got me into a deep discussion
on imperative vs. event-driven vs. state-driven programming. He was
apparently an old-timer like me, as he was able to engage in
dewy-eyed Functional Programming recollections. I managed to give
out about four full colour printouts about the
<a href="http://the-u-web.org">Micro Web</a>, 
and to collect some good calling cards.
</p><p>
However, <a href="http://joe.truemesh.com">Joe Walnes</a>, even a pint down in
the pub afterwards, still refused to sign up for Micro Web duties.
This in spite of over three years of intensive lobbying, including
eight months of me working Trojan-horse-like in his kitchen, on The 2005
Implementation.
</p><p>
Another ex-Thoughtworks colleague, 
<a href="http://www.pubbitch.org/blog">Simon Stewart</a>
took yet another chance to promote his promising
<a href="http://code.google.com/p/webdriver/">Webdriver</a> thingy. And a very
interesting project it is becoming. Still needs more work - on IE
support, etc - but I&#39;ll probably be using it in my new job at the
<a href="http://www.ft.com">Financial Times</a>.
</p><p>
Another ex-Thoughtworks colleague, 
<a href="http://abc.truemesh.com/">Chris Matts</a> took a chance to promote
his and Andy Pols&#39; interesting new
<a href="http://demo.pols.co.uk/dream/">Dream Machine</a> thingy.
Perhaps a bit like <a href="http://www.cambrianhouse.com">Cambrian House</a> - you put 
your dreams and ideas into it and people expand on them.
Chris is a natural on-stage - and even used the age-old trick of
promising lots of money for no effort, to get our attention at the start.
</p><p>
All I could come up with for the <a href="http://the-u-web.org">Micro Web</a>
was &#39;Cheaper, Wider, Faster&#39;...
</p><p>&#160;</p><p>
<i>Updated: added reference to Dion Almaer, details about WARP, swapped in the 
picture of TWers that I was waiting for and fixed a minor blunder thanks to that 
ever-sharp ThoughtWorker,  
<a href="http://dan.bodar.com/">Dan Bodart</a>..</i>

</p>

            </div>
        </content>
    </entry>
    
    <entry>
        <id>http://duncan-cragg.org/blog/post/inter-enterprise-rest-integration-rest-dialogues/</id>
        <title>Inter-Enterprise REST Integration | The REST Dialogues</title>
        <published>2007-04-08T13:38:00Z</published>
        
        <updated>2007-04-08T13:38:00Z</updated>
        
        <link rel="alternate" type="text/html" href="http://duncan-cragg.org/blog/post/inter-enterprise-rest-integration-rest-dialogues/" title="Inter-Enterprise REST Integration | The REST Dialogues" />
        
        <category term="architecture" />
        
        <category term="declarative" />
        
        <category term="strest" />
        
        <category term="p2p" />
        
        <category term="app" />
        
        <category term="dialogue" />
        
        <category term="event-driven" />
        
        <category term="rest" />
        
        <category term="atom" />
        
        <category term="scalability" />
        
        <summary type="xhtml">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>

In an exclusive nine-part dialogue with <i>an imaginary eBay
Architect</i>, we present an accessible discussion of the 
REST vs. SOA issue.
</p><p>
Although eBay have what they call a &#39;REST&#39; interface, it is, in
fact, a 
<a href="http://duncan-cragg.org/blog/post/strest-service-trampled-rest-will-break-web-20/">STREST</a>
interface, and only works for a few of the many function calls
that they make available via SOAP (GetSearchResults, GetItem,
GetCategoryListings, etc).
</p><p>
In this <a href="http://duncan-cragg.org/blog/post/getting-data-rest-dialogues/">dialogue series</a>,
I argue the case for eBay to adopt a truly REST approach to
their integration API. 
</p><p>
<b>Part 4: Inter-Enterprise REST Integration</b>
 &#160; ...
</p>

            </div>
        </summary>
        <content type="xhtml" xml:space="preserve">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>
</p><div class="summary"><p>
In an exclusive nine-part dialogue with <i>an imaginary eBay
Architect</i>, we present an accessible discussion of the 
REST vs. SOA issue.
</p><p>
Although eBay have what they call a &#39;REST&#39; interface, it is, in
fact, a 
<a href="http://duncan-cragg.org/blog/post/strest-service-trampled-rest-will-break-web-20/">STREST</a>
interface, and only works for a few of the many function calls
that they make available via SOAP (GetSearchResults, GetItem,
GetCategoryListings, etc).
</p><p>
In this <a href="http://duncan-cragg.org/blog/post/getting-data-rest-dialogues/">dialogue series</a>,
I argue the case for eBay to adopt a truly REST approach to
their integration API. 
</p><p>
<b>Part 4: Inter-Enterprise REST Integration</b>
</p></div><p>
</p><p>
<b>Duncan Cragg:</b> OK - I&#39;ve demonstrated how you can replace
imperative, function-call API-driving with a clean, declarative,
RESTful interaction, driven by simple business rules. 
</p><p>
We had servers run by eBay and clients run by the public, in the
same way your SOAP API is used.
</p><p>
<b>eBay Architect:</b> Ah: that&#39;s something SOA has that REST doesn&#39;t!
</p><p>
<b>DC:</b> What? What&#39;s that?
</p><p>
<b>eA:</b> Services are all about Enterprise Integration: about
servers talking to servers. In REST you&#39;re all about clients
talking to servers. The Web is essentially only browser clients
talking to Web servers. With Web Services, you can do more serious
Enterprise Integration.
</p><p>
<b>DC:</b> You never give up do you? So you want &#39;serious&#39; integration.
Is that within or between enterprises?
</p><p>
<b>eA:</b> Let&#39;s say between.
</p><p>
<b>DC:</b> Fine. We&#39;ll use the same example as before: it&#39;s just a
variation on the Patterns used.  
</p><p>
We can standardise a more general version of the eBay schemas for
Items, Offers, ResponseToBestOffers and so on. Anyone can put their
own Items, Offers, etc. up on their own servers, or on some public
auction service site.  Everyone can do auctions with eBay and with
anyone else who decides to set up. 
</p><p>
Even, say, a new Google auction site: let&#39;s call it &#39;gBay&#39;!
</p><p>
<b>eA:</b> Ha! OK, let&#39;s go through this slowly: you have eBay and
&#39;gBay&#39; sites, with sets of users on each. Now Ernie wants to sell
his old laptop on eBay, so creates a new Item for it.  Gordon is
registered to gBay and needs a cheap laptop.
</p><p>
<b>DC:</b> Great - well the first thing is search. As an interoperable
site, gBay offers a broad search across both gBay sale Items and
eBay ones - cached and indexed internally. The gBay search database
would be filled by crawling eBay URIs and even by running queries on
eBay.
</p><p>
<b>eA:</b> Mm. Have to check the T&#39;s &amp; C&#39;s...
</p><p>
<b>DC:</b> So Gordon on gBay finds Ernie&#39;s laptop on eBay. The
presentation of this eBay sale item will be given the gBay
style, but calling out directly to the eBay data and images.
</p><p>
<b>eA:</b> OK, now let&#39;s say Gordon decides to make an offer.
</p><p>
<b>DC:</b> So an Offer resource is created on <i>gBay</i> referring to the
laptop on eBay. Then through a notification, the Item on eBay is
alerted to this Offer.
</p><p>
<b>eA:</b> What&#39;s notified, to where?
</p><p>
<b>DC:</b> There&#39;s a number of possible patterns.  Before, we had the
pattern of POSTing a resource to a server that then creates the
GETable version.
</p><p>
However, now gBay is hosting the Offer, so the internal mechanisms
for notification are no longer available. 
</p><p>
So gBay could suggest an update through APP or a simpler POST to a
collection of Offer entries within the eBay Item to point to this,
now remote, Offer.
</p><p>
Perhaps the gBay Offer can simply be POSTed wholesale to the eBay
Item. 
</p><p>
Or just a link to it.
</p><p>
Or eBay may poll, read a feed or search gBay for new Offer URIs,
putting them into Offer lists as they come up. 
</p><p>
An unusual approach (thanks to 
<a href="http://wellformedweb.org/story/1">Joe Gregorio</a>)
would be for gBay to GET the eBay Item, with the Offer marked in a
Referer: header.
</p><p>
<b>eA:</b> Plenty of patterns to choose from. So there are some Offers
on eBay, some on gBay. The Item lists its Offers in a rank as before,
as they appear through this notification.
</p><p>
Now, let&#39;s say Ernie wants to accept Gordon&#39;s Offer on gBay. 
</p><p>
<b>DC:</b> OK, assuming he can see the Offers the same regardless of
host, he just chooses Gordon&#39;s Offer on the offer listing for his
Item and accepts it.
</p><p>
<b>eA:</b> So we need to create a ResponseToBestOffer on eBay.
</p><p>
<b>DC:</b> Yes. Now the patterns are reversed, because eBay needs to
notify gBay this time - of its ResponseToBestOffer. 
</p><p>&#160;</p><p>
</p><p>
<b>Pub-Sub and Observer Pattern</b>
</p><p>
<b>DC:</b> Again, it can do this by POSTing the ResponseToBestOffer to
each Offer on gBay in turn, or can POST the actual Item itself to
each Offer, where the Item has a link to the ResponseToBestOffer.
</p><p>
That would implement a logical subscription to the Item from each of
the Offers on it.
</p><p>
<b>eA:</b> It sounds to me like POSTing several times to implement this
pub-sub pattern is physically inefficient, even if it&#39;s logically
correct.  Especially when it&#39;s the same information repeated from
eBay to gBay servers.
</p><p>
<b>DC:</b> Yes, indeed: a single notification to gBay would be better,
letting gBay handle the propagation of subscription responses. This
would in effect treat gBay as a proxy cache, and the notification as
a cache invalidation event on gBay&#39;s copy of the eBay Item.
</p><p>
<b>eA:</b> What URI on gBay would you POST this eBay Item to?
</p><p>
<b>DC:</b> Something like <code> http://gbay.com/ebay.com/item/4243</code> - to a
copy of itself. You could also GET this cached copy if you wanted.
</p><p>
<b>eA:</b> OK, what next?
</p><p>
<b>DC:</b> In gBay the losing Offers get updated on receipt of this
ResponseToBestOffer state. Gordon&#39;s Offer gets set to &#39;won&#39;. In
eBay, all the losing Offers are updated to &#39;lost&#39;. The laptop Item
gets marked &#39;sold&#39;, with a link to the ResponseToBestOffer, which
links to the Offer that won.
</p><p>
It is possible to implement this internally in eBay (and that
pub-sub cache invalidation propagation in gBay) using the
<a href="http://en.wikipedia.org/wiki/Observer_pattern">Observer Pattern</a>.
and an event-driven server. 
</p><p>
<b>eA:</b> Makes sense - you mean something like 
<a href="http://www.eecs.harvard.edu/~mdw/proj/seda/">SEDA</a>?
</p><p>
<b>DC:</b> Yep.
</p><p>
So the Offers all subscribe to the Item to watch for its status
switching to &#39;sold&#39; and to see if they won.  Conversely, the Item
can subscribe to the Offers: maybe the Offers could change or be
withdrawn, and the Item needs to keep itself updated accordingly.
</p><p>
<b>eA:</b> Wow - symmetric subscription - the two-way Observer Pattern!
</p><p>
OK, what next?
</p><p>
<b>DC:</b> The eBay laptop Item resource will be further updated by its
owner with paid, shipped, refunded, etc., as it currently is within
eBay.
</p><p>
<b>eA:</b> Hold on, you&#39;re mixing patterns: you had the Observer
Pattern on the Item just now: the Item observes the Offers. 
The Offers&#39; state can be POSTed to the Item, whose own state may
then change according to its rules.
</p><p>
But you then mix patterns by allowing a POST directly to the Item
from the Item&#39;s owner, to update a couple of fields.
</p><p>
In one, the Item chooses what its state will be according to the
state of its peers, and in the other, it&#39;s told, not according to
a peer state, but some POST content type. 
</p><p>
That doesn&#39;t seem neat or symmetric.
</p><p>
<b>DC:</b> It&#39;s true that these interaction styles differ: the Observer
Pattern or pub-sub approach is peer-to-peer (resource-to-resource as
equals watching each other); and in this scenario it&#39;s also
server-to-server. 
</p><p>
The direct edit request is more a client-server pattern, where the
server resource - the Item - is considered under the control of a
client.
</p><p>
However, the Item is always in control of its own state, and can
even ignore a request by its owner if that request doesn&#39;t match its
internal integrity rules. 
</p><p>
The Item supporting both styles at the same time is absolutely fine.
</p><p>
Actually, you could see these two styles as aspects of the same
peer-to-peer pattern: introduce a resource in the client that
holds edit requests, to which the Item subscribes. It all ends up
being much the same.
</p><p>&#160;</p><p>
</p><p>
<b>Transactions, Trust</b>
</p><p>
<b>eA:</b> Right, now what if you have a race, where the
ResponseToBestOffer is created at the same time as an Offer is
changed or withdrawn?
</p><p>
Don&#39;t you need some kind of two-phase commit or distributed
transaction logic?
</p><p>
<b>DC:</b> Of course not. It&#39;s the same as in the real world: as long
as it all settles in the end and the rules are followed. The
ResponseToBestOffer cites what state of the Offer it is accepting.
If that changes for any reason, the ResponseToBestOffer is void.
</p><p>
It&#39;s about state and state consistency in REST, as opposed to the
SOA style of maintaining total control at all times.
</p><p>
There will be temporary states that trigger the rules and that need
to be resolved. That&#39;s the programming and distribution model.
Tolerance of transient states is what makes this model so robust.
</p><p>
<b>eA:</b> Surely there are some legal and contract issues?  How is
this exchange legally binding?
</p><p>
<b>DC:</b> You can digitally sign the Item, Offer and ResponseToBestOffer
resources, and each side needs to keep records of the history.  Then
it&#39;s down to agreements between eBay and gBay and the local laws in
force.
</p><p>
<b>eA:</b> What about buyer and seller ratings and feedback?
</p><p>
<b>DC:</b> Ernie in eBay and Gordon in gBay can happily publish
feedback about each other, and Ernie will be able to see Gordon&#39;s
rating via eBay&#39;s interface, or directly on gBay.  
</p><p>
As for aggregated ratings from several buyer/seller interactions: a
person&#39;s rating is a function of the ratings of all those they have
dealt with. These ratings can be fetched by GET from remote sites,
and combined with internally-held ratings, depending on the trust of
one site over another site&#39;s ratings.
</p><p>
<b>eA:</b> So how do we trust these ratings across sites?
</p><p>
<b>DC:</b> We have to trust eBay that it trusts gBay. This is one
of the basics of distributed systems. In a monolithic system
you have a single trust domain: all parts can trust each other.
</p><p>
Split the application up across multiple trust domains and you need
authentication and crypto.  You can&#39;t get way from needing peer trust
structures built up explicitly through crypto, agreement and
contract and/or implicitly through past successful experience.
</p><p>
<b>eA:</b> Can you be more specific?
</p><p>
<b>DC:</b> Normally, a GET for a resource or a POST of some data comes
with a header identifying the GETer or POSTer. The resource can also
be signed by a user on a site or by the site itself as a proxy. 
</p><p>
Or, if you have an agreement with the site, you just need to use
https to ensure you&#39;ve got a secure connection with that site, 
then needn&#39;t have individual signatures.
</p><p>
<b>eA:</b> Where&#39;s the Single Sign On and Identity in all this?
We&#39;ve got users working across multiple sites.
</p><p>
<b>DC:</b> Well, gBay is the holder of the Gordon identity or persona -
and it manages his world view. Gordon on gBay needs his identity to
mean something on eBay, but we don&#39;t want him to have to create an
account on eBay or to have to tell gBay his eBay login details to
work on both sites. So he expects gBay and eBay to have come to
some agreements about technology and policy.
</p><p>
In REST, we don&#39;t have sessions and logins - we have identity,
which implies asymmetric (private/public key) crypto for signatures
and security. We have a number of tools available to us, including
OpenID and https, as well as resource signing.
</p><p>
<b>eA:</b> Here&#39;s a question for you: how would you manage a single
shopping trolley for Gordon on gBay, containing and allowing payment
for eBay goods?
</p><p>
<b>DC:</b> ShoppingTrolley resource, links to eBay and gBay items.  At
checkout, smaller eBay-Items-only ShoppingTrolley resource POSTed to
eBay along with CreditCard resource (again, you can sign the
ShoppingTrolley and encrypt the data).
</p><p>
<b>eA:</b> So, as eBay, why should we integrate the seller ratings of
someone on gBay? Or get gBay&#39;s for-sale items coming up in our
searches? Or accept Offers and ShoppingTrolleys from gBay? We don&#39;t
control or trust them, and don&#39;t want to send traffic or business
over to them.
</p><p>
<b>DC:</b> Fair enough, for now. I&#39;m only describing what&#39;s technically
possible. Like I said before, you may revisit your stance on
interoperability and mutual agreements one day soon. 
</p><p>
Also, what if your business decides this year to set up a commercial
partnership with another similar business and the managers come to
you asking how it&#39;s all going to work together internally?
</p><p>
You&#39;ll find having good REST interoperability already in place a
huge asset for internal integration! You&#39;ll also find that an
interop-friendly approach makes developing internal &#39;mashups&#39; much
easier.
</p><p>&#160;</p><p>
</p><p>
<b>Better Than SOA</b>
</p><p>
<b>eA:</b> I still can&#39;t see why all this is better than our SOAP
approach, though: it just seems like the same things are
happening at the end of the day - that it&#39;s only a change of 
perspective.
</p><p>
<b>DC:</b> Well, a minute ago, you were challenging using REST for
anything other than simple data manipulation. Now I&#39;ve shown 
you the power of a REST approach can be easily extended to a
clean, simple, scalable, interoperable, general, declarative
programming model. And you&#39;re still not satisfied!
</p><p>
<b>eA:</b> Ha! OK. So tell me why this programming model is so
scalable and interoperable compared with the SOAP API and 
normal function calls.
</p><p>
<b>DC:</b> It&#39;s scalable because of all the reasons I mentioned
before: the cacheability of the basic data operations and their
parallelisability through URI partitioning.  <i>updated - I meant 
data partitions not operation partitions!</i>
</p><p>
Plus now we have parallelisability of the application of the
business rules. There&#39;s nothing more parallelisable than a
declarative system.
</p><p>
<b>eA:</b> If you say so! OK, perhaps you could elaborate on that;
it sounds like a new point.
</p><p>
<b>DC:</b> It is: when you&#39;re leading the computer step-by-step
through a process, you have to handle concurrency yourself.
That&#39;s the &#39;How&#39; of &#39;What not How&#39;. 
</p><p>
Conversely, when you simply declare &#39;What&#39; the rules are, the
computer is free to go off and do things as concurrently as the
rules and the data separation allow.
</p><p>
<b>eA:</b> Mm. OK. Interoperability?
</p><p>
<b>DC:</b> It&#39;s interoperable again for the reasons I mentioned
before. Firstly, the power of the URI; this scenario is a full
player in the Web: you can share links to Items around and go
fetch your Offers and Feedbacks with a simple HTTP GET. You can
make things happen by POSTing to the relevant URI, given its
content type.
</p><p>
There&#39;s also the expectation of standard Content-Types,
sub-types and schemas in GET and POST, rather than custom
eBay WSDLs and schemas, that I mentioned before. 
</p><p>
<b>eA:</b> Like you said, you already mentioned these things.
Anything to add now that we&#39;re doing business rules?
</p><p>
<b>DC:</b> Yes; when data is your interface and resource
transformation your basic programming model, resource data
types become part of your &#39;programming language&#39;.  As such,
there is great benefit in sharing data types to <i>allow such
programming across multiple domain boundaries</i>. 
</p><p>
SOA, on the other hand, encourages inventing your own
&#39;programming language&#39; every time. It&#39;s a much more brittle
model and mind-set.
</p><p>
You can&#39;t GET your RespondToBestOffer function call, but I
can GET the ResponseToBestOffer!  It&#39;s basically a more
mashable approach to distributed programming.
</p><p>
<i>(c) 2006-2007 Duncan Cragg</i>
</p><p>&#160;</p><p>
In Part 5: <a href="http://duncan-cragg.org/blog/post/distributed-observer-pattern-rest-dialogues/">The Distributed Observer Pattern</a>.
</p><p>
<i>Note that the opinions of our imaginary eBay Architect don&#39;t
necessarily represent or reflect in any way the official
opinions of eBay or the opinions of anyone at eBay.</i>
</p><p>
<i>Indeed, I can&#39;t guarantee that the opinions of our real blogger
necessarily represent or reflect in any way the official
opinions of Roy Fielding...</i>
</p><p>

</p>

            </div>
        </content>
    </entry>
    
    <entry>
        <id>http://duncan-cragg.org/blog/post/imperative-declarative-inversion-open-data-ok/</id>
        <title>The &quot;Imperative to Declarative Inversion&quot;: Open Data is OK!</title>
        <published>2006-05-11T21:36:00Z</published>
        
        <updated>2006-05-11T21:36:00Z</updated>
        
        <link rel="alternate" type="text/html" href="http://duncan-cragg.org/blog/post/imperative-declarative-inversion-open-data-ok/" title="The &quot;Imperative to Declarative Inversion&quot;: Open Data is OK!" />
        
        <category term="copyright" />
        
        <category term="architecture" />
        
        <category term="declarative" />
        
        <category term="publishsubscribe" />
        
        <category term="p2p" />
        
        <category term="rest" />
        
        <summary type="xhtml">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>

There is something about the Internet that nurtures open data,
and something about computers that nurtures closed. It is 
often necessary, but often painful, to make the jump from local,
closed data to global, open data.
 &#160; ...
</p>

            </div>
        </summary>
        <content type="xhtml" xml:space="preserve">
            <div xmlns="http://www.w3.org/1999/xhtml">

<p>
</p><div class="summary"><p>
There is something about the Internet that nurtures open data,
and something about computers that nurtures closed. It is 
often necessary, but often painful, to make the jump from local,
closed data to global, open data.
</p></div><p>
The Internet is all about data; open data and open data formats
in particular. HTML, the fabric of the Web, links up vast
amounts of open data created in an open data format. Email is
sent either in the same HTML or (the most open of formats)
simple text.  Feed publishing shows that opening data can
become an unstoppable flow. Indeed, Peer-to-Peer technology
shows that opening data can become a torrent...
</p><p>
However, on our computers, data is often much less free. Take a
closed format such as Microsoft Word: such a document can only
properly be unlocked after paying for Microsoft Office.  Take
copyright data under DRM (Digital Restrictions Management):
such music, etc., has to be unlocked by paying for the key.
</p><p>
Even with nominally open formats, there&#39;s a tendency to tie one
format to one application. You still need that application to
unlock the data.  And even object-oriented programmers follow
the closed data rule: data must be wrapped in a class interface. 
</p><p>
Application user interfaces, class interfaces and service
interfaces whose implementation processes mediate, control and
restrict data and their formats are the bread-and-butter of the
non-Internet computer domain.  They work best on the more
tightly-controllable computer hosts.
</p><p>&#160;</p><p>
<b>They Just Don&#39;t Mix</b>
</p><p>
But the processes and the people that like to control data
don&#39;t mix too well with the Internet. Here are some examples
of the incongruity (or outright clash) that can result:
</p><p>
</p><ul>
<li>It still jars to hit a link and find, not something that the browser can handle - not an open format resource - but a PDF or a Word document. And, of course, you need to have paid for Office or to have installed Acrobat to see it.</li>
<li>Google dips in to these Word documents and PDFs, presumably legally, but in theory this right could be revoked at any time.</li>
<li>Some Web site owners get upset about people indexing or linking into resources on their site (&#39;deep linking&#39;).</li>
<li>Web caches, including the Google cache, are in potential breach of copyright by copying data.</li>
<li>The music and film industries have witnessed the power of Peer-to-Peer to shake up their world of controllable data.</li>
<li>Taking the computer concept of &#39;interface and process&#39; and translating it literally to the Internet - RPC and RMI - has yet to achieve the success promised; although the vendors of SOA and WS-* still believe it&#39;s possible.</li>
</ul><p>
Now, these processes and people that like to control data
obviously can&#39;t just avoid the Internet. So they&#39;d be better
off embracing the open data philosophy if they&#39;re going to do
things here.
</p><p>
Embracing open data can take courage and open-mindedness.  It
means letting go of proprietary lock-in, copyright obsession,
RPC, RMI and Service-Oriented Architectures. The lock-step
imperative, procedural, workflow and object-oriented programming
that works locally doesn&#39;t translate well onto the &#39;Net.  The
rules change.
</p><p>&#160;</p><p>
<b>Open Data Can Work</b>
</p><p>
In fact, it is possible to make a living in this
wild frontier, even when everyone can see, understand and copy
your data! (For example, watch this blog for ways to make
money on the Internet even when unlimited copying is allowed,
based on originality or novelty backed up by a little crypto
technology!)
</p><p>
I call the flip from closed data to open data the &#39;Imperative to 
Declarative Inversion&#39;. It&#39;s the flip from &#39;How&#39; to &#39;What&#39; - from 
process-centric to data-centric programming.
</p><p>
In this upside-down world of What not How, <i>the data format and
its update formats are the public &#39;interface&#39;, and process
animates things behind the scenes</i>.  Reading about REST will
provide an excellent grounding in this way of thinking.
</p><p>
Showing the benefits of inverting (scalability, robustness,
interoperability, value for money, speed and flexibility of
development) and helping overcome the understandable fears of
inverting are the main goals of this blog. In fact, I will also
show how the Declarative approach works pretty well off-Net
too - in the domain traditionally owned by process... 

</p>

            </div>
        </content>
    </entry>
    
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